Draw and charge
Hold to charge in three stages: more damage, more range, and the third pierces the first enemy.

A Moon Cartridge metroidvania Free demo
Hazel has a bow, a nearly empty quiver and a firefly caught in a bark lantern. Along the way she finds arrows that burn, shine, turn into rope, freeze water, push the wind and break stone. Each one opens the forest in its own way.
In your browser · PC and mobile · English and Portuguese
01 · The story
The Heart of the Forest has been corrupted. Everything that lived beneath the canopy, beasts and spirits alike, turned into monsters: wolves grown over with moss, stags made of loose light, crows that are nothing but shadow.
Hazel is the last Archer of the Edge. She walks into the wood to descend to the Heart and cleanse it. The light comes back little by little: a shrine lit, a new arrow, a gate that opens. Few words, short lines, and the forest telling the rest.
“The forest rotted from within. The Heart fell ill, and the beasts fell ill with it.”
02 · The archer

A moss-green hood and cloak lined in amber, a quiver on her back and a pale wooden bow that glows in the colour of the chosen arrow. The firefly in her lantern follows every step through the dark.
Hold to charge in three stages: more damage, more range, and the third pierces the first enemy.
Auto-aim finds the target ahead; with a mouse, a stick or your finger, aiming is free and shows the trajectory.
Q and E, the number keys or the touch strip. Mid-fight, F equips the arrow the enemy calls for.
03 · The arrows
Every arrow has its own colour and glow, readable in flight, in the quiver and on the bow. Each hurts one kind of monster and opens one kind of path.

The hunter’s arrow. Never runs out.


Burns webs and dry roots, lights braziers.


A firefly that reveals what the dark hides.


Anchors and becomes a rope to climb.


Pushes, and opens the bird seals.


Freezes water and sticks what it hits.


Breaks rocks and sealed sprouts.

04 · The world
Every room is one screen, and the passage between them is seamless. Arrows and abilities open gates; the map remembers what you have seen.

01 · 11 rooms
Glades, brooks and wolf woods. The beginning, Old Tatu’s shop and the Web Grotto.

02 · 9 rooms
Thin branches, vine tangles and nests high up, with the wind and the crows.

03 · 9 rooms
Stilt huts, mud and dark water that only freezes at night.

04 · 9 rooms
Real darkness. Light is a choice, and the ground shakes.

05 · 9 rooms
Broken libraries, mechanisms and the Door of the Four Seals.

06 · 5 rooms
Where the forest fell ill. The end of the descent.

Roots that light up. Save, rest, restock your arrows and travel between lit shrines.

A whole day in twelve minutes. Night brings other monsters, lights the fireflies and lets the water freeze.

The zoomable map keeps every room you have seen. And not everyone here is a monster: some sell, some heal, some tell the story.
05 · Bestiary
Monsters show the attack before it lands and leave an opening after. Watch the warning, wait, and use the arrow they fear.
In-game movements: patrol, warning, attack and opening
Patrols and charges in a straight line.
FireIn-game movements: patrol, warning, attack and opening
Waits on the ceiling and drops on its thread when you pass below.
FireIn-game movements: patrol, warning, attack and opening
A long charge from one side to the other.
LightIn-game movements: patrol, warning, attack and opening
Flies in waves and dives.
WindIn-game movements: patrol, warning, attack and opening
Slow, with its bark as a shield and a branch for a fist.
FireIn-game movements: patrol, warning, attack and opening
Long leaps across the mud.
ResinIn-game movements: patrol, warning, attack and opening
Stays put. Bursts into spores.
WindIn-game movements: patrol, warning, attack and opening
Circles the light and strikes suddenly.
LightIn-game movements: patrol, warning, attack and opening
Bursts out of the ground right beneath you.
BlastIn-game movements: patrol, warning, attack and opening
Patrols behind a shield and punches.
Blast06 · The guardians
Four wardens bound the Heart, and each one keeps a seal. The four seals open the last door. Open the entries if you want to meet them first.
Web Grotto · Edge
Descends on her thread, calls her brood and covers the arena in webs. Only fire clears the way.
Fire
High Glade · Canopy
Charges and leaps that raise roots. It vanishes in the dark, and only light reveals it.
Light
Elder Lagoon · Marsh
A long tongue and leaps that make waves. Resin holds it in place.
Resin
Warden Hall · Ruins
Punches that crack the floor and a shield only the blast arrow breaks.
Blast
The Heart
Three phases. Each shell calls for the right arrow.
several arrows
07 · Those who still live here
The peddler of the Edge
Sells sap, a bigger flask and the map of the Edge. At night he curls into a ball and sleeps: the shop closes.
“Seeds in your pocket? My shop is poor, but honest.”
The healer of the Marsh
Marsh soup, fresh sap and bundles of arrows for whoever is about to face the lagoon.
“Ah, a light hunter! Come, come. The marsh bites, but I mend.”
The oldest of the light
Lives in the Caverns and teaches how to use light where it is scarce.
“Light is not a gift down here, it is a choice. Choose where to put yours.”
A spirit of stone
In the Ruins, it keeps the memory of when the forest still sang, and tells what happened to the Heart.
“...Do you hear me? Few do.”

08 · The demo
The demo has a beginning, a middle and an end: from the Waking Glade to the Heart, with the ending and the credits.
| ← → | Move |
|---|---|
| Z / Space | Jump (hold to go higher) |
| X / J / mouse | Bow: hold to charge, release to shoot |
| Mouse | Free aim |
| C / Shift | Dash |
| Q E · 1 to 7 | Switch arrows |
| F | Equip the arrow the fight calls for |
| R | Drink sap |
| ↑ | Shrine, chest, talk |
| Esc / Enter | Pause, map and menus |
On mobile the controls appear on screen: drag away from the bow button to aim.
Rootlight is still in development. The next acts, deeper in the roots, are being explored; they have no date yet and are not part of the demo.
Did combat feel fair? Did the map help? Did the touch controls work on your phone? The itch.io comments are the best place to say.
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